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During the school year of 2000-2001, the Most Esteemed Lydia taught me this game. I, in turn, taught my roommate Alexia, also Siren and Spunks, two very good friends. And now I will teach you.
Play is simultanious. Once 'Nertz' is called the first time, no player really waits for anyone else to do anything. The secondary point is to get as many cards in the middle as possible. If Brad and Dan both have 8 of spades that they wish to play in the middle, it's just a race to see who gets there first. The loser must take his card back. These steps continue as fast as possible until someone moves their last Nertz card. NOTE: the card must be removed from the Nertz pile position, not simply turned over. When Christie moves her last card, either placed in the center or on a Solitaire stack, she slaps her hand down and calls, 'NERTZ!!' Play immediately stops. Immediately. Doesn't matter if Ami can lay one more card out in the middle, or if Dan can move one more Nertz card to his Solitaire stacks. Play, Stops. Game Play Ceaces AKA, 'Scoring Commences' Ami, Brad, and Dan take their drawing piles and their four Solitaire stacks, gather them up, and set them aside. This stack is not worth anything in the Scoring. All Nertz cards are worth negative two ( -2) points. If Dan has three Nertz cards that he did not play -- INCLUDING the upturned Nertz -- he has a total of -6. The cards from the center are gathered up and distributed to their owners. ( This is why all decks must be different. ) All these returned cards are worth positive one ( +1). If Dan gets fourteen cards back from the middle, he has 14-6 = 8 points. So, for the first round, he has a net total of 8 points. Since Christie won, she gets +1 for all her cards from the middle, plus an additional 5 points for winning, plus she will get to call 'Nertz' to start the next round. HOWEVER: her Nertz pile will increase by one. So next round, when the other three players are laying out only ten cards in their Nertz piles, she will set out eleven. On the contrary, if Brad had just a bad game, and only placed out 8 cards to the middle and ended up with 5 in his Nertz pile, he'll have: 5 times -2 is -10, then plus 8 = only -2. He has a net negative score. Therefore, his Nertz pile goes down by one card. He will set out nine cards next round. Keep track on a piece of paper what all the players scores were. After the second round, add the scores to the scores from the first round, and keep a running tally. The game is over when one of the following happens.
Okay, that's all I can think of. Questions? Comments? Story of how this page got you hooked, and now you've converted your entire family/friends/campus? Tell me!! Sanna@SannaSK.com 2/7/H/02
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SannaSK.com is and has been owned by Sanna the SK since July 2, 2001. Mice off. Blue-and-grey layout created June 2004. All my site designs come out of my own head, and I code by hand. If you use my code for learning purposes, please email me, I'd be honored.
This site looks really good on a PC with MSIE. On a Mac with Netscape, it looks like crap. I'm sorry. Get Mozilla anyway, and email them that they should support the bordercolor command for tables. Hosted by CaravanMultimedia.com. |
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